One thing I realized right away is that Steyerl is right about what happens to an image, if you keep making digital copies of a copy, it degrades and is very poor compared to the original image. I thought Steyerl gave a lot of good detail, which helped me understand what he was trying to say. However, the large amount of detail that Steyerl put into this article also make it very confusing for me. I often had to reread paragraphs but still didn’t really get it. Also, on the first page of the article, it took me until that end of the last paragraph to realize that he was saying that poor images are what films are made of.
Yeah, this is where you turn in all of your homework for Media Theory and Design 2. Reading responses should be a couple of paragraphs long . . . occasional included links as references are encouraged.
Wednesday, September 29, 2010
Tuesday, September 28, 2010
2nd reading response
Reading Response #2
This article really goes in depth about poor imaging. I thought this article was very detailed and honestly a little too much. It was very interesting but at the same time boring. I found it fascinating that poor imaging is being used often and is what created cinema and video art. It’s shocking to hear how Humphrey Jennings refused to show clips that had rich imaging. Then again, I do believe that high resolution image can be too powerful and can possibly take away from the film. However, if I had to choose I would definitely want high-resolution instead.
video
I wish this article wasn’t so long and draggy. Even if I found myself skimming through pages, hoping to get to the next page; this article gives a great history of video art and television. I found it interesting that television is what brought video art where it is today. I found to enjoy pgs 162-167 to be more interesting, it made me really think. This article definitely links to the other reading because it talks about videos and the low quality and low budget used in some videos made.
Second Blog Response Post
E-Flux: Now while reading this I was just imagining all the small pixelated images I have seen over the years, especially after reading the part where all images are reshaped, resize and transmitted over and over again all the time losing quality. While reading the Now part, it said that older cinema and video art is what embodies the past. Which is partially true in my opinion but there is also the pictures and videos found on the internet that are in such low quality as well. So while all new videos are in much higher quality it really matters on the person uploading to choose whether they want to have a new age look to it or for a quicker upload speed they sacrifice the quality.
Reading Response02
The reading about "Poor Image" was kind of interesting. In a way it is true that the more we take an image or any type of video and alter it, change it, resize it, etc; the more the image is distorted from what it originaly was. I mean today it seems we have totally disregarded personal property when it comes to any type of digital media. We see an image we like, we take it, decide to share and then it goes on from there to be seen everywhere. While on the one hand it's good because we can have access to things we might not be able to have access to normally. For ecample, I personally am strapped for cash, so to be able to read manga or watch anime online is great for me. On the other hand it's a negative because sometimes it can be used steal something and then claim that it's yours, when it isn't. In this day and age, we have become a society that shares, sometimes it might even be too much; however, despite that we should still be able to respect others.
Reading Response #2
"These works have become travelers in a digital no-man’s land”. Exactly how I would describe the internet and what happens when someone uploads really anything to the internet under copyright or “ownership” of some sort. That’s how the internet is, is users copying, saving, than uploading the digital copy somewhere else from the original place downloaded. Once the image is saved or copied, the owner of the image has no idea where their image is going. The ideal of internet users is that you’re not stealing something, your borrowing it, showing it off somewhere else. This ideal is what causes images to get copied, saved, upload over and over again and thus get blurred and changed over time. In a way these blurred and copied images kind of become their own accidental art form.
The second reading, “Video: The Distinctive Features of the Medium” by David Antin, I found to be to not very understandable as it was in very artsy, nonsensical talk. But it does talk about video art, and my definition of video is really anything that anyone creates. This could be a Youtube video, an image that someone made in photoshop, or an edited photo.
Reading Response #2
Response #2
Reading Response 2
Video and E-flux
This article "Video: The Distinctive Features of the Medium" , by David Antin, brought up a question right from the start - what defines "video art." For some this question is as simple as what is night, but the answer is dependent, just as with day or night, on ones reference frame. After all is night not also day somewhere else? Do some look at paint arbitrarily splattered on a canvas and retort with a "That is not art?" It seems many would define it as an interactive video similar to Wipe Cycle created by Frank Gillette and Ira Schneider. Such a definition is aggravating in so much that it is vague yet constraining. It may ostracize a video for not having a physical or viewable interaction yet at the same time commend, for example, a work out video that has the viewer stretch out. With all forms of art it is far to wide a spectrum to label video art as a film that tries to convert the "receiver into a transmitter."
On the assumption that video art requires the conversion of a receiver into a transmitter one could reasonable deduce that video games are the pinnacle example. This, however, is an entirely separate argument in the media world, but does a video game do anything else? It literally sends information to the receiver who then, via controller and interface, returns a response to complete a circuit. That in itself is far more interactive than Wipe Cycle, especially excluding the possible narrative and world within a game.
e-flux:
When I first started reading this article, by Hito Steyerl, I was confused. All I was reading was a contradiction of the title "In Defense of the Poor Image." After all statements such as "The poor image is an illicit fifth-generation bastard of an original image"is pretty unambiguous. I was amazed to hear about people like Humphrey Jennings and how he would not show his images because they where to rich for the standard DVD player. I was not aware there was such a loathing group out there for lesser digital quality. The argument, within reason, just does not seem rectifiable. I would understand the ranting if it were more so just complaining about piracy, but sections blame privatization on poor images as if they were an affront to art (which they apparently do believe is so).
The rise of digital free market, as Hito Steyerl later says, can be an amazing thing. People of all ages can acquire the files to watch, share, or alter in there own creative way. One line in Espinosa’s manifesto that I found interesting was "..,imperfect cinema diminishes the distinctions between author and audience and merges life and art." He may be speaking about imperfect cinema in a negative way but it is interesting that he feels "resolutely compromised" pieces can merge life and art. He seems to be saying that the degraded quality allows more room for the viewers creativity to get into the piece.
Sunday, September 26, 2010
e-Flux and Video: The Distinctive Features of the Medium response
This article I thought was a little bit wordy for my tastes. There were times where I was skimming the paragraphs just to get to the next subject the author would talk about. I think it could have been condensed, but that's just me. I did read through it though, and it was a good article in respect to providing a history of video art and its origins from television. It id wasn't for television, video art would probably be vastly different than it is today. With television eventually came film and video. It was discussed in the article that the early cameras and transmission devices were expensive and priced out of the common persons range; only high up company executives could afford them. This naturally allowed the television and video industry to be created in the image of the corporations, and which led to a corporation controlled industry. It was until the prices of recording and editing equipment dropped and were available to the consumers domain that video art started to take its hold. It was then that such videos as the mentioned John Baldessari's tape, "Some Words I Mispronounce" and Robert Morris' "Exchange." An interesting line from the reading defined a little part of what video art is: "Videotapes are boring if you demand them to be something else. But they're not judged boring by comparison with paintings or sculpture, they're judged boring in comparison with television, which for the last twenty years has set the standard of video time." However, video art shares the same technologies and viewing means as television, but what makes it video art is the way that these artists present it. They can parody the television system or make a statement by showing that they can do all the same things television can do, and even what television can't do. It provides a medium for people to see what can't be seen on television; most of time, things that are "out of the box."
e-Flux -
This article I thought was pretty interesting. It took a section or two for me to get what Hito Steyerl was referring to with "the Poor Image." The way he talked in metaphors was a little bit confusing, but I worked through it once i knew what he was referring too. This article goes well with the Video one becuase it talks about the resurrection of old video art and films as Poor Images. They are refered to as Poor Images because they are in fact old films, back when recording eqiupment was available to the public. These poor images were avant-garde, non-commercial works, that are not conformed to today's standards of media and film. They are also works that have lost their "supporting framework of national culture." Times have changed, and so have the film and videos. Not many people still support the old cameras and artists and the works that they produced, hence the lose of its supporting framework. In the article a man named Juan Garcia Espinosa wrote a manifesto called, "For an Imperfect Cinema." In it he described perfect cinema as "technically and artiscally masterful...reactionary cinema." He describes imperfect cinema as "one that strives to overcome the divisions of labor within class society." Imperfect cinema "merges art with life and science, blurring the distinction between consumer and producer." He also predicts that the public access of video technology will produce "an art of the people." Juan could not have been more correct in his prediction. The imperfect cinema that he refers to is what the author of this article refers to as Poor Images; those films that are made by artists outside the confines of the corporate dominated film industry. An art of the people, not an art of the show.
Wednesday, September 22, 2010
group up
Group “Up”
Participants:
Steven Taddei
Brittney Spain
Angad Mathur
Shot list:
1. Street level
2. Land in a plane!
3. Ghosting up the stairs
4. 8th Floor
5. Flying into a plane!
6. Walking up the stairs
To The Right
Shot List:
Ashley walking past artwork
OJ Simpson Car Chase - 0:01-0:05 (approx.)
V for Vendetta - 0:35-0:40 (approx.)
Bleach fight scene - 7:35-7:42 (approx.)
Super Mario Bros speed run - 0:11-0:16 (approx.)
Group "Right"
Ashley Jackson
Myssy Hoffower
Chris Prunotto
Group Left:
Charles Cole
Ken DeRivera
Kourt Kellen
--
Live Camera Taxi Cab
Camera Import
Skateboarding Dog
http://www.youtube.com/watch?v=CQzUsTFqtW0
Slow Motion Missile Dispatch
http://www.youtube.com/watch?v=LIBcQaZzr4w
Evolution- Le parkour (Parkour Run)
http://www.youtube.com/watch?v=IjQxIRWZu0c
Backwards Mario
http://www.youtube.com/watch?v=20ZzYrgHEz0